Raise or Push / Possible bug / Opponent Range%

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This topic contains 1 reply, has 2 voices, and was last updated by  SitNGo Wizard 7 years, 4 months ago.

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  • #1528

    redk
    Participant

    Hello everybody !
    I am discovering this fantastic tool, but some questions are still in my mind even after reading the SW2 documentation.

    1) http://imagizer.imageshack.us/a/img923/6150/cSUs9N.jpg
    On this image I can see that SW2 advises me to push. But I don’t want to push J2o with 30 BB ! If this information is meaning that I can open-raise any 2 in this spot, how can I know when I really have to push instead of raising ? When I am 10BB and below ?

    2) http://imagizer.imageshack.us/a/img921/5258/3PZYVR.jpg
    I know that with ICM we are sometimes really surprised about the right move to play, but I just cannot think that I should fold any 2 in this spot with 9 BB! How is this possible ?

    3) How is defined the Range% of our opponents ?

    I wish you a good day !

    #1529

    SitNGo Wizard
    Keymaster

    1) The Wizard only compares pushing to folding. It does not consider moves that would require post-flop play. You are correct that 30BB is too deep to push, so you should consider a non-all-in move. Around 10BB or less is the area where pushing is generally better that raising.

    2) Please send this hand to support@sngwiz.com and I will investigate.

    3) Default opponent hand ranges are computed using tables that consider the number of players in the hand, position, previous actions, and stack sizes. If you want more information, download SW1 and see “Custom opponent models” in the help.

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