soa609

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  • in reply to: Number of players not changing correctly #1531

    soa609
    Participant

    Ok, I get it, the button range is wider in a spin&go compared to a 6max sit&go.

    I’ve made my own opponent models based on the default “loose” model. But it’s a little inconvenient, since I had to make models for button, small blind, cut off, etc. And change the player model based on what position the players on.

    By my experience I believe the way I’m modeling my opponents is fairly close to the truth(6max hypers). But, I could be wrong here.

    I’d wish I had the option in SNGWIZ to change the “Number of players”-option in the custom opponent model window, to change from “players at the table” to “players in the hand”. So one could choose which of the two arguments they think is most significant for the type of sng they are playing.

    in reply to: Number of players not changing correctly #1527

    soa609
    Participant

    I understand that, but why is the model choosing the 6player range when there are 3 players in the hand? I’ve done some research and I see that SNGWIZ chooses the range based on how many players are at the table, not based on how many players are in the hand.

    So in my example there where 6 players at the table, but only 3 players in the hand, and I want it do use the range for 3 players not 6 players, which it’s doing at the moment.

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